Kōans 2013 - Archive

Kōans 2013 - Archive

Checkout the recorded presentations on our Kōans pageon Google+

Student project timeline

  • 30 October: Kōans published
  • 5 November: Deadline for students: Select two Kōans (1st and 2nd choice)!
  • 10 November: Student groups published
  • 23-24 January: Group presentations (Google Hangouts or Adobe Connect)

Presentation schedule

  • Thursday 23 January 2014 (Google Hangouts):
  • Time slotGroup
    11:00 - 11:30 CETGroup 6
    11:30 - 12:00 CETGroup 9
    12:00 - 12:30 CETGroup 1
  • Friday 24 January 2014 (Adobe Connect):
  • Time slotGroup
    10:00 - 10:30 CETGroup 10
    10:30 - 11:00 CETGroup 2B (previously 11:30)
    11:00 - 11:30 CETGroup 8
    11:30 - 12:00 CETGroup 2A (previously 10:30)
    12:00 - 12:30 CETGroup 5
    12:30 - 13:00 CETGroup 3
    Test your Adobe Connect setup here.
    Connect to the Adobe Connect presentation room (Friday) here.

Kōan 1: “Swiss Robots” with adaptive morphology

Kōan 2: How can actuation (or locomotion) drive sensing?

  • Description: Pdf
  • Groups:
  • Group 2AGroup 2B
    Tutor:Tatyana Volkova, Damien DrixMartin F. Stoelen
    Students:Anna LebedevaIvan Shunin
    JUNLIN SHENGMaria Kochetova
    Sandeep KonamPhilipp Bartels
    Schahin Tofangchi正云 唐
    chen minqinVishal Raveendranathan

Kōan 3: Demonstrate morphological computation in locomotion

Kōan 4: Demonstrate morphological computation in manipulation

  • Description: Pdf
  • Groups:
  • Group 4
    Tutor:Nevrez Imamoglu
    Students:cadrew james
    Haozhe Jia
    Xilu Li
    Weng Xinyu

Kōan 5: Where exactly is memory?

  • Description: Pdf
  • Groups:
  • Group 5
    Tutor:Damien Drix, Martin F. Stoelen
    Students:Elena Okhapkina
    Ekaterina Lukyanchenko
    Virginia Fernández de Tejada
    Ksenia Petrova

Kōan 6: Braitenberg vehicles

Kōan 7: Evolution of locomotion gait in modular robots

Kōan 8: Evolution of lateral-line system sensors and morphology in a fish

Kōan 9: Evolution of locomotion gait and manipulation skills in underwater modular robots (e.g. Octopus)

Kōan 10: Evolution of morphology and control for a Titan Manta ray

Kōan 11: 3D Conway's Game of Life with special consideration of oscillators, gliders, etc.

  • Description: 3-D Life extension using ants-algorithms (pheromones), random movements and Tabu-tables
  • Groups:
  • Group 11
    Tutor:Mariusz Zubert
    Students:Rene Castro
    Martin Chacon Piza
    William Beteta
    Maxime Schaeffer
    Melvin Galicia
    Rolando Inglés
    Yassine AL HAREK
    Piotr Nowak

General questions on group projects:

Useful Webots examples:


Wikipedia: “A Kōan (公案) … is a story, dialogue, question, or statement, which is used in Zen-practice to provoke the "great doubt", and test a student's progress in Zen practice.”

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